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GitHub, vaultmp and 8bit

Feb 17, 2012 by Recycler
Time has passed again and we already have year 2012, woah. Here are some updates:

  • All source code and binaries of our software is now exclusively to be found at GitHub: https://github.com/Recycler1993
  • vaultmp is still being worked on! Watch progress and news on the dedicated website: http://www.vaultmp.com
  • I've uploaded my personal 8bit / chiptune / scene music collection, get it here: http://www.brickster.net/files/collective
  • We are working on a new service, called compile.to. It will become a pastebin-like tool to compile snippets of C code (and other languages) to assembly of your choice. More information once it's available!

Cellfactor Revolution PhysX Patch

May 22, 2011 by Recycler

This tool removes the need of a PhysX hardware GPU to play the three "Extreme Physics Levels" (namely EasternWeaponsSystemControl, ReactorProcessingCore and StorageFacility) from the freeware game Cellfactor Revolution (2008). It changes the Engine.dll file, so consider making a backup before you apply the patch.

Puzzle IconDownload here


SpeedSnake client

Brickster.net Keygen released

Mar 05, 2011 by mqidx / Recycler

We finally released our Brickster.net Keygen. The software features an algorithm to compute a 16-byte long serial number on basis of an n-byte input string.

Puzzle IconDownload here

vaultmp 0.1 alpha

Dec 13, 2010 by mqidx / Recycler

Vault-Tec Multiplayer Mod is far from finished, though we would like to share our first working, while not good working, player synchronization attempts in-game. Watch development and stay tuned for more: http://code.google.com/p/vaultmp/

Vault-Tec Multiplayer Mod

Sep 11, 2010 by Recycler

In the past few months, we were working on a multiplayer mod for the PC version of Bethesda's award-winning role-playing game Fallout 3. We call it Vault-Tec Multiplayer Mod. It's not finished yet but we'd like to inform you about the features implemented and what you can expect from the first version, which will probably released before the end of 2010.

  • Dedicated server, MasterServer and client including a server browser
  • Syncing of movement, actions / animations and AI
  • In-game GUI overlay for chatting
  • Supporting DLCs as well as Fallout 3 user mods
  • Scripting on the server to define gameplay rules (PAWN)
  • Planned: voice communication, advanced in-game GUI, syncing of quests

Vault-Tec Multiplayer Mod Vault-Tec Multiplayer Mod Vault-Tec Multiplayer Mod

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