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Windows API Hooks / DLL Injection in C++

Jul 10, 2010 by Recycler

This tool describes a way of inline hooking Windows API functions by injecting a dynamic-link library. Comes with two example DLLs which hook MessageBoxA from user32.dll and sendto from wsock32.dll.

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Windows API Hooks

Introducing new categories

May 4, 2010 by Recycler

Today, three new categories were created. You can find them in the site navigation.

Random Code is the category for partly unfinished and possibly not fully working tools and programs with a low significance. Please be aware that anything you'll find in this category is not meant to be used in practice. Module files tracked by our members will get a place in the category Modules. 'Publications' should be self-explanatory.

Term paper on Google privacy

Apr 15, 2010 by Recycler

My recently finished term paper "Die Google-Falle" deals with the question of data privacy on the Internet, specifically with privacy concerns regarding Google. I did this for my A-Levels, and it's in German.

NOTE: Downloadable files are now available through the Brickster.net Filebrowser.

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SpeedSnake 0.1beta released

Mar 18, 2010 by MQIDX / Recycler

Major update on our SpeedSnake game including a client GUI featuring client browsing and status messages. There shouldn't be any more networking issues and many minor changes in the code improve the overall stability and performance.

Puzzle IconDownload here, Javadoc


SpeedSnake client

SpeedSnake: Multiplayer snake clone in Java

Mar 4, 2010 by MQIDX / Recycler

We are proud to release our first application written in Java. Here comes a snake clone which is Multiplayer (2 players game), featuring a MasterServer maintaining theoretically unlimited client connections and games. Furthermore the MasterServer is responsible for calculating the gameplay data to prevent out-of-sync situations. As this is still in a very early stage, bugs may occur and not everything is working as it should. Have a look at what we got so far:

  • MasterServer on localhost w/ two localhost clients: Everything should work as expected
  • MasterServer not on localhost w/ two clients from different hosts: This is still doing some problems. You may have to change some code and recompile. Have a look at GameConnection.java
  • Features: dynamic client connection handling, sorting out dead clients, some MasterServer commands
  • Known Bugs: client may lack of CPU speed when drawing; MasterServer on different host than the host of the clients is not fully working yet

To start a game, type 'makegame' in the MasterServer command line when two clients are connected (currently limited to one game) - match making is still work in progress.

Puzzle IconDownload here, Javadoc


SpeedSnake clientSpeedSnake MasterServer

Messing around with OpenGL

Feb 24, 2010 by Recycler

Well, I never had a passion for graphics programming, but I'd like to share my recently finished, so called 'Brickster.net Demo' - which consists of nothing more than a floating cube and two textures. This is for all the beginners who know some C++ and want to script their own 3D graphics.

  • Works with OpenGL
  • Easy to use classes (Quad, Cube) featuring rotation, coloring and texturing (basic)
  • Graphics code separated from framework (Graphics.cpp)

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Update on MW2 Ammo Hack

Jan 25, 2010 by ArminSeiko

Working on some new features for the next version of the MW2 Ammo Hack right now. Have you ever dreamed of using your favourite weapon in Akimbo style? Well, here you go:

http://www.youtube.com/watch?v=6Hbct3bd1gs

ACR in Akimbo P90 in Akimbo RPG in Akimbo Thumper in Akimbo

Simple Modern Warfare 2 Ammo Hack

Jan 23, 2010 by Recycler

I got a little bored with some SpecOps missions the last days (Juggernauts just suck) so I decided to write a simple ammo hack. This nice little tool works for both SpecOps and Campaign mode (didn't test it on Multiplayer and even if it would work, you would probably get VAC banned). I didn't care about a GUI yet so you have to stick to a command line for now. Open-Source.

  • Infinite ammo (including grenades and flash bangs)
  • No reload
  • For version 1.0.159

Puzzle IconDownload here


Modern Warfare 2 Ammo Hack

Screenshot of the bTrojan client interface

Dec 08, 2009 by Recycler

This is still expecting to change. Just to show you what I've got so far:

bTrojan client interface

Turning a Social Network into a Botnet

Dec 03, 2009 by Recycler

A very interesting article about Social Networks and how hackers might abuse them.

Antisocial Networks are distributed systems based on social networking Web sites that can be exploited by attackers, and directed to carry out network attacks. Malicious users are able to take control of the visitors of social sites by remotely manipulating their browsers through legitimate Web control functionality such as image-loading HTML tags, JavaScript instructions, etc. In this paper we experimentally show that Social Network web sites have the ideal properties to become attack platforms.

Full article:

Antisocial Networks: Turning a Social Network into a Botnet

Welcome to Brickster.net

Dec 03, 2009 by Recycler

We are proud to announce that Brickster.net has finally come to its release!

It's been a long time since the first placeholder page featuring cool chiptune music was created, but now we are here supplying you with the most up to date news and information concerning security related stuff. We also planned to release several codes, tools and programs made by ourselves to the public.

So, stay tuned and check back :-)

The Brickster.net Group