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Vault-Tec Multiplayer Mod

Sep 11, 2010 by Recycler

In the past few months, we were working on a multiplayer mod for the PC version of Bethesda's award-winning role-playing game Fallout 3. We call it Vault-Tec Multiplayer Mod. It's not finished yet but we'd like to inform you about the features implemented and what you can expect from the first version, which will probably released before the end of 2010.

  • Dedicated server, MasterServer and client including a server browser
  • Syncing of movement, actions / animations and AI
  • In-game GUI overlay for chatting
  • Supporting DLCs as well as Fallout 3 user mods
  • Scripting on the server to define gameplay rules (PAWN)
  • Planned: voice communication, advanced in-game GUI, syncing of quests

Vault-Tec Multiplayer Mod Vault-Tec Multiplayer Mod Vault-Tec Multiplayer Mod

Windows API Hooks / DLL Injection in C++

Jul 10, 2010 by Recycler

This tool describes a way of inline hooking Windows API functions by injecting a dynamic-link library. Comes with two example DLLs which hook MessageBoxA from user32.dll and sendto from wsock32.dll.

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Windows API Hooks

Introducing new categories

May 04, 2010 by Recycler

Today, three new categories were created. You can find them in the site navigation.

Random Code is the category for partly unfinished and possibly not fully working tools and programs with a low significance. Please be aware that anything you'll find in this category is not meant to be used in practice. Module files tracked by our members will get a place in the category Modules. 'Publications' should be self-explanatory.

Term paper on Google privacy

Apr 15, 2010 by Recycler

My recently finished term paper "Die Google-Falle" deals with the question of data privacy on the Internet, specifically with privacy concerns regarding Google. I did this for my A-Levels, and it's in German.

NOTE: Downloadable files are now available through the Brickster.net Filebrowser.

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SpeedSnake 0.1beta released

Mar 18, 2010 by mqidx / Recycler

Major update on our SpeedSnake game including a client GUI featuring client browsing and status messages. There shouldn't be any more networking issues and many minor changes in the code improve the overall stability and performance.

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SpeedSnake client

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