SpeedSnake: Multiplayer snake clone in Java
We are proud to release our first application written in Java. Here comes a snake clone which is Multiplayer (2 players game), featuring a MasterServer maintaining theoretically unlimited client connections and games. Furthermore the MasterServer is responsible for calculating the gameplay data to prevent out-of-sync situations. As this is still in a very early stage, bugs may occur and not everything is working as it should. Have a look at what we got so far:
- MasterServer on localhost w/ two localhost clients: Everything should work as expected
- MasterServer not on localhost w/ two clients from different hosts: This is still doing some problems. You may have to change some code and recompile. Have a look at GameConnection.java
- Features: dynamic client connection handling, sorting out dead clients, some MasterServer commands
- Known Bugs: client may lack of CPU speed when drawing; MasterServer on different host than the host of the clients is not fully working yet
To start a game, type 'makegame' in the MasterServer command line when two clients are connected (currently limited to one game) - match making is still work in progress.
Download here
Messing around with OpenGL
Well, I never had a passion for graphics programming, but I'd like to share my recently finished, so called 'Brickster.net Demo' - which consists of nothing more than a floating cube and two textures. This is for all the beginners who know some C++ and want to script their own 3D graphics.
- Works with OpenGL
- Easy to use classes (Quad, Cube) featuring rotation, coloring and texturing (basic)
- Graphics code separated from framework (Graphics.cpp)
Download here
Update on MW2 Ammo Hack
Working on some new features for the next version of the MW2 Ammo Hack right now. Have you ever dreamed of using your favourite weapon in Akimbo style? Well, here you go:
http://www.youtube.com/watch?v=6Hbct3bd1gs
Simple Modern Warfare 2 Ammo Hack
I got a little bored with some SpecOps missions the last days (Juggernauts just suck) so I decided to write a simple ammo hack. This nice little tool works for both SpecOps and Campaign mode (didn't test it on Multiplayer and even if it would work, you would probably get VAC banned). I didn't care about a GUI yet so you have to stick to a command line for now. Open-Source.
- Infinite ammo (including grenades and flash bangs)
- No reload
- For version 1.0.159
Download here
Screenshot of the bTrojan client interface
This is still expecting to change. Just to show you what I've got so far: